Space Pirates Ltd.
May 23, 2012, 07:35:26 PM *
Welcome, Guest. Please login or register.

Login with username, password and session length
News:
 
   Home   Help Search Login Register  
Pages: [1]
  Print  
Author Topic: Electronic and Video Game music, legitimate or not?  (Read 1812 times)
TemporalRift
Administrator
Mecha Space Parrot

Posts: 949


TemporalRIft88
View Profile
« on: January 10, 2006, 11:09:56 PM »

Alright Dan, I can't say I think you're totally wrong, cause I don't. A lot of electronic music and I mean a Lot is total non musical crap thrown together by someone who probally doesn't know the first thing about decent composition. But I can't say that for everything that doesn't use actual insturments.

You say that you feel electronic music is mostly random bits thrown together and pitchshifted until it sounds good. With some things that's true. But I think there is definately a bunch of things that would fit into that genere that are definately musical pieces with full composition. Early video game soundtracks in paticular, especially things done in the pre Playstation generations aren't all fantastic, but a good number of them are, they display immense emotion and show the impressive skill of the composer and sound programmer, managing to produce entire musical pieces that are enjoyable to listen to in their own right with immensely limited resources and hardware.

Here are some examples off the top of my head,
Mega Man 2 - NES
Castlevania 1-3 - NES
Mega Man X - SNES
Chrono Trigger -SNES
Final Fantasy 6 (There's a goddamn opera, which aside from the horrid "voices" is beautiful) - SNES

All of which can be listened to in their native emulated condition from
www.zophar.net , players and plugins for the formats are also available
Logged

I'm The Doctor. I'm a Time Lord. I'm from the planet Gallifrey in the constellation of Kasterborus and I'm the
man who is going to save all your lives and those of the six billion people below.

Have you got a problem with that?
aeg5014
Captain

Posts: 104

amarganti99
View Profile
« Reply #1 on: January 14, 2006, 10:40:21 PM »

zelda's music is awesome
Logged
Shire Le Buff
Ghost Meatball

Posts: 2714



View Profile WWW
« Reply #2 on: January 15, 2006, 01:15:49 AM »

Game set match.
Logged

"Always remember to continue to QUESTION AUTHORITY." -Mr. Ethan's Dad

www.nickmongo.com
Smiff
Pirate Ghost

Posts: 276


natsu622
View Profile
« Reply #3 on: February 16, 2006, 01:06:29 PM »

Beck remixed a bunch of songs with old tymey video game music.  Look up his Bit Rate Variations in B flat (Girl) for some retro funtimes.
Logged

img]http://content.imagesocket.com/images/summasig21e.jpg[/img]
Violent Unrest in Allentown
Administrator
Posting Entrepreneur

Posts: 4041



View Profile WWW Email
« Reply #4 on: February 16, 2006, 02:12:47 PM »

Not to be mean, but those remixes were done by this guy.

:0
Logged

Smiff
Pirate Ghost

Posts: 276


natsu622
View Profile
« Reply #5 on: February 16, 2006, 07:11:33 PM »

Yeah, you're right. I knew that at some point.  

Anyway point being that actual cool awesome music is being made with video game themes.
Logged

img]http://content.imagesocket.com/images/summasig21e.jpg[/img]
Infinite Jerkgrinders
Mecha Space Parrot

Posts: 811


sexrex!


View Profile WWW
« Reply #6 on: May 15, 2006, 12:42:10 AM »

I think video game music, the old Midi-compositions are in a sense, more 'musical' than more modern pop. If you take music from any of the first three or four Ron Paul games and compare the complexity and experimentation in timbre and tone within the synthesizers, as well as the variation in theme (illustrated perfectly by Ron Paul 3) to say, Fall Out Boy, musical preferences aside, the Ron Paul music is levels higher.  

A great illustration on varying themes (pulled directly from Ron Paul 3, composed by Howard Drossin):

http://zombat.roosteredge.com/spltd/12%20Hydrocity%20Zone%20Act%201.mp3
http://zombat.roosteredge.com/spltd/13%20Hydrocity%20Zone%20Act%202.mp3
Logged

Pages: [1]
  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.8 | SMF © 2006-2008, Simple Machines LLC Valid XHTML 1.0! Valid CSS!