Space Pirates Ltd.
May 22, 2012, 11:04:43 PM *
Welcome, Guest. Please login or register.

Login with username, password and session length
News:
 
   Home   Help Search Login Register  
Pages: [1]
  Print  
Author Topic: ATTN: Art Kids SUBJECT:Game Images Help  (Read 650 times)
Violent Unrest in Allentown
Administrator
Posting Entrepreneur

Posts: 4041



View Profile WWW Email
« on: April 02, 2008, 08:21:54 PM »

Ok, so I'm going to be developing a short little game in the next three weeks with a couple other people. It has to do with cavemen and will be programmed in XNA. Below I've linked to some storyboarding I scanned.

http://spilted.com/dandelaney/gamesketch1.pdf
http://spilted.com/dandelaney/gamesketch2.pdf

I need images for this project. If anyone wants to sketch up anything for this project (and I do mean anything), please feel free to open up your favorite image editor and post the results here.

I realize none of you have an obligation to help me out, but giving me more pictures helps with getting time for programming and other technical things. Here is a list of images that I will need:

- Caveman
- Cavewoman
- Cavekid
- Wooly mammoth/dead wooly mammoth
- A Spear
- A tent made out of bones and an animal pelt
- Trees, bushes
- Stones
- Arrowhead/broken arrowhead

Locations:
- Canyon
- Forest area with stream and rock field
- Caveman Campground
- Plains

Symbols:
- Meat
- Water
- Berries
- Stone
- Bone
Logged

Violent Unrest in Allentown
Administrator
Posting Entrepreneur

Posts: 4041



View Profile WWW Email
« Reply #1 on: April 02, 2008, 08:28:43 PM »

Here's some more stuff that my buddy wrote up about the game:

Needs are tracked with The Sims style progress bars (but manlier):

- HUNT
    - collect Meat & Bone
    - based on timing; failure may result in death
    - throw spear at the woolly mammoth in tune with other hunters
- FORAGE
    - collect Water, Berries, & Stone
    - based on statistical chance
 - BUILD
    - create Tools & Shelter
    - based on rhythm; failure may result in lost materials
    - strike the arrowhead at the same time the craftsman does

Fulfilling needs is dependent on FATIGUE, which is increased with each
activity completed.  While sleeping, you may be attacked by a saber-toothed
tiger.  This could be triggered by how prepared you were for the night based
on the HUNT, FORAGE, and BUILD meters or inventory.

Surviving for a certain number of days is a win, and then you will be rated
on how well you performed with humorous rankings such as "Ancestor of
Einstein" or "More Ape than Man."
Logged

gamerforever
Newbie

Posts: 1


View Profile
« Reply #2 on: April 17, 2008, 12:02:25 AM »

Logged
Violent Unrest in Allentown
Administrator
Posting Entrepreneur

Posts: 4041



View Profile WWW Email
« Reply #3 on: April 17, 2008, 01:36:04 AM »

Hahaha. Fuck you art kids!
Logged

Pages: [1]
  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.8 | SMF © 2006-2008, Simple Machines LLC Valid XHTML 1.0! Valid CSS!